A remake Is upcoming


In this Post I will be discussing new techniques I will be using and some Issues I had beforehand in the interest that some people may learn from my mistakes and even  suggest new ideas.

Starting with the most hurtful thing to a project like this one: No plan. I jumped directly into this project by making a movement system then a grappling hook, then eventually I made a small bit of lore that wasn't good at all which caused me to rewrite it. The issue comes when I had already made 5 levels with the previous lore in it.

2. I had no prior experience. I had only made small simulation type games beforehand and 2D stuff. I had no experience in blender so I knew not at all how to make a good level or even decent looking assets.

3. I didn't think of an artstyle.  I originally was going for a portal aesthetic but then dropped that plan since It looked like another game.

4. Changing features way after they were originally made. In this example it is my movement system, I had no idea how to make movement so I copied tutorials and that was it, working for a tiny bit until about a month ago I tried to fix the movement and make it feel better. This resulted in a non working grappling hook.

THE FUTURE:

What's coming is a full remake of this game. I feel I didn't do it justice last time and I'm coming back with a year of experience in 3D game engines and a good plan this time. The techniques I will be using are things like Fractal UVs for rocks and such aswell as Specular probes for reflections aswell as cool looking custom assets.

Files

8.3 Beta (Bugs Fixed No OST Included) 193 MB
Oct 29, 2023
SoundTrack U8 (Early Release Edition) 47 MB
Oct 29, 2023

Get SmallBox Parkour U8

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